![]() We officially became PS4, Xbox One and Wii U developers, which still felt like a really big deal. They all liked the game and things moved forward pretty quickly after that. We arranged meetings at GDC and pitched Toto Temple Deluxe to the 3 console owners. This is where we took the opportunity to get in touch with the 3 giants. At the time, we didn’t have the skills to develop for consoles, and Unity wasn’t really a thing yet. It felt like a big deal, as we could remember actually saying a couple years ago that “we would probably never be able to make console games”. For us, this was something unusual: we used to make small Flash / mobile games, and we now had a “big” game that could be played in the living room with actual controllers. Here we were, a couple weeks after the Ouya release, with a “console friendly” game in our hands, which technically didn’t cost us anything to make. The game went live on Ouya, people enjoyed the Deluxe version, we even received really nice feedback from the press at E3 (Ouya booth). The deal was simple, get a bigger game (and more experience) in our portfolio without spending our own money. We took the money and made a bigger version of the game, which we then called Toto Temple Deluxe. At the time, Matt Thorson’s Towerfall was Ouya’s killer app, and they wanted to cash in on that local-multiplayer trend (who wouldn’t). The first opportunity we took after the Toronto Game Jam (where the game ended up being one of the favorites), was taking Ouya’s money to make a full fledged game out of Toto Temple. We were presented with a chain of opportunities, and we simply decided to take each one of them as the development went on. The truth is, we never actually planned to do anything with Toto Temple (the jam version). Maybe we’ll benefit from the long tail eventually, or even better, the stegosaurus tail! Why invest 2 years on such a small game? We sold around 6k copies in total, which is really not a lot, as you can see. Here’s how close we are from breaking even: To learn more, see the privacy policy.Let’s not waste your time, we both know that’s what you want to see ) As I’m writing this update, the game has been out for 4 months (released on Sept.29th 2015). Please note that Urban Thesaurus uses third party scripts (such as Google Analytics and advertisements) which use cookies. Special thanks to the contributors of the open-source code that was used in this project: and you might like to check out the growing collection of curated slang words for different topics over at Slangpedia. ![]() There is still lots of work to be done to get this slang thesaurus to give consistently good results, but I think it's at the stage where it could be useful to people, which is why I released it. Please also note that due to the nature of the internet (and especially UD), there will often be many terrible and offensive terms in the results. Or you might try boyfriend or girlfriend to get words that can mean either one of these (e.g. The search algorithm handles phrases and strings of words quite well, so for example if you want words that are related to lol and rofl you can type in lol rofl and it should give you a pile of related slang terms. The higher the terms are in the list, the more likely that they're relevant to the word or phrase that you searched for. Note that this thesaurus is not in any way affiliated with Urban Dictionary.ĭue to the way the algorithm works, the thesaurus gives you mostly related slang words, rather than exact synonyms. The official Urban Dictionary API is used to show the hover-definitions. These indexes are then used to find usage correlations between slang terms. The Urban Thesaurus was created by indexing millions of different slang terms which are defined on sites like Urban Dictionary.
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